Skip to content
Timeless Ideas

PlayStation — Double Life, 2000

Double Life

Brand:
PlayStation
Agency:
TBWA\london
2000FilmBroadcast film

Timeless principle

Name the identity the audience already feels but rarely says aloud.

The idea

Treat gaming as the secret second life lived by millions of ordinary people.

Why it works

A procession of players speaks directly to camera with the gravity of a manifesto. The heightened language makes private play feel epic, while the varied faces make the claim collective. PlayStation becomes less a machine than membership in another world.

Tags

  • Film
  • Gaming
  • Human Insight
Your selection ↗
Suggest a correction ↗

1984 — Apple

1984

Apple · 1984 · Film

Both give technology a role in personal identity before explaining its features.

Grey Days — New Balance

Grey Days

New Balance · 2024 · Film

Both let a community explain what a brand means through the lives and identities around it.

The Hire: Ambush — BMW

The Hire: Ambush

BMW · 2001 · Film

Each adopts the language of entertainment to make a product part of a larger imagined life.